{"name":"Pseudodragon","cr":"1\/4","types":"dragon","size":"Tiny","languages":"understands Common and Draconic but can't speak","alignment":"Neutral Good","description":"","suggestedenvironment":"","ac":"13","hitpoints":"7 ([roll:2d4+2])","strength":"6","dexterity":"15","constitution":"13","intelligence":"10","wisdom":"12","charisma":"10","movement":"15","fly":"60","hover":"","burrow":"","swim":"","climb":"","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 13","skills":"Perception [roll:1d20+3|+3], Stealth [roll:1d20+4|+4]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Keen Senses.[\/b][\/i] The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.\r\n[br][i][b]Limited Telepathy. [\/b][\/i]The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.\r\n[br][i][b]Magic Resistance.[\/b][\/i] The pseudodragon has advantage on saving throws against spells and other magical effects.","actions":"[b][i]Bite.[\/b] Melee Weapon Attack: [\/i]+4 to hit, reach 5 ft., one target. Hit: 4 ([roll:1d4+2]) piercing damage.\r\n[br][b][i]Sting. [\/b]Melee Weapon Attack: [\/i]+4 to hit, reach 5 ft., one creature. Hit: 4 ([roll:1d4+2]) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"2205"}