{"name":"Storm Sphere","level":"4-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"150 feet","duration":"Up to 1 minute","components":"V, S","materials":"","concentration":"1","description":"[p]A 20-foot\u2014radius sphere of whirling air springs into existence, centered on a point you choose within range. The sphere remains for the spell's duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere\u2019s space is dif\ufb01cult terrain.[\/p]\r\n[p]Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit. the target takes 4d6 lightning damage.[\/p]\r\n[p]Creatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen. [\/p]","higherlevels":"When you cast this spell using a spell slot of 5th level or higher, the damage for each of its effects increases by 1d6 for each slot level above 4th.","source":"Xanathar's Guide to Everything","tabledata":"","tags":"Talonz, Spell, 4th level","templateId":"19","blockId":"175331","isShared":"1"}