{"name":"Earth Tremor","spell_level":"1-level","casting_time":"1 action","range":"Self, 10 ft radius","components":"Verbal, Somatic","materials":"","duration":"Instantaneous","school":"Evocation","attack":"Dexterity save","effect":"","higher_levels":"","classes":"Bard, Druid, Sorcerer, Wizard","spell_description":"You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.","source":"XGE","tags":"","templateId":"3000","blockId":"1636420","world":"283d704c-6303-4e68-8fbc-981466279fe1","folder":"7333c189-bba2-4d41-8af9-f288af8ad729","isShared":"on"}