{"name":"Straya RP-9 Machine Pistol","item_type":"Firearm","rarity":"Very Rare","price":"","weight":"4lbs","properties":"[b]Mods[\/b]\r\n- Accessories\r\n- Magazine\r\n- Pistol Barrel\r\n- Pistol Slide\r\n- Small Sight\r\n- Stock\r\n\r\n\r\n[b]Magazine Size:[\/b] 24 (each D6 counts as one shot) (Doubled if one is carried in each hand)\r\n\r\n[b]Fire Modes:[\/b] 8d6 (Extended Burst), 6d6 (Burst), 3d6 (Controlled Burst), 1d6 (Single Shot)\r\n\r\n[b]Cartridge:[\/b] Pistol\r\n\r\n[b]Special Maneuvers[\/b]\r\n- Extended Burst - Fire 8 times instead of 6 without your Proficiency Bonus modifier to hit while this weapon is 2-handed. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.\r\n- Precision Shooting - Hold the weapon with both hands to improve your chances to hit, you receive a +5 bonus to hit for your subsequent attacks on this turn (must have a free hand). You may not fire an offhand weapon as a Bonus Action on this turn if you use this maneuver.\r\n- Rapid Shooting - If matching weapons are dual-wielded, fire two bursts instead of one as a single Attack action. Make two attack rolls, each without your Proficiency Bonus. Once you have successfully made two consecutive attacks using this maneuver, you may use it again after finishing a Short or Long rest.\r\n- Trickshot - Designate a specific body part to hit as a Bonus Action for your next attack and deal specific conditions to the target on a hit. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.\r\n\r\n[br]Torso: The target is dazed until the start of your next turn\r\n[br]Arms: You impose disadvantage on all attacks made by the target until the start of your next turn\r\n[br]Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn\r\n\r\n[b]Special Properties[\/b] \r\n- Folding Stock and Foregrip - This weapon can be used like an SMG while 2-handed, with greatly improved controllability over its 1-handed performance. While 2-handed, add double your Proficiency Bonus to your attack rolls and the range increases from 45\/90 to 60\/120.\r\n- CQC - Bonus of +3 to hit if between 30-10 feet of the target if not dual-wielded, no disadvantage if target is in melee range.\r\n- High-Powered I - Each shot that successfully defeats a target's Armor Grade deals an additional +1 damage.\r\n- Light - Can be wielded in both hands.\r\n\r\n\r\n[b]Loading:[\/b] Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload and not drop the magazine. If dual-wielded, a bonus action and action must be taken to reload.\r\n\r\n[b]Jamming:[\/b] On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam\r\n\r\n[b]Handling:[\/b] 1-handed or 2-handed (While 2-handed, receives double the user's Proficiency Bonus to hit with and increases the range to 60\/120)","description":"The RP-9 is a late Cold War era design from The Last Century, a Koa original. The RP-9 is a pistol-caliber personal defense weapon that has a collapsible stock and foregrip, and uses a short recoil operation. It is a select-fire weapon that was quickly adopted by Dwarven, Eadwellian, and Straya defense forces. Its detachable box magazine is easy to swap out and follows similar designs to the KDI Makelele-9 and the Morgan Arms CAM-10, but boasts a fairly controllable rate of fire.","armor_class":"","strength_requirement":"","weapon_subtype":"Simple Ranged","weapon_damage":"8d6 (Extended Burst), 6d6 (Burst), 3d6 (Controlled Burst), 1d6 (Single Shot)","weapon_secondary_damage":"","weapon_damage_type":"Piercing","weapon_range":"45\/90","attunement":"","source":"Dustriders","image_gallery_id":"","tags":"","isShared":"on","templateId":"2999","blockId":"1612946","world":"d5980cc3-bec4-49c7-949c-febefe22da42","folder":"2af8b764-a37b-11f0-b3cc-1224bc67b5c8"}