{"name":"Changeling","overview":"[p][i][b]With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For other changelings, a new face may reveal an aspect of their soul.[\/b][\/i][\/p]\r\n[p][i][b]In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape \u2014 one created on the spur of the moment, with no depth or history \u2014 is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat.[\/b][\/i][\/p]\r\n[p][i][b]Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona\u2019s previous users.[\/b][\/i][\/p]\r\n[p][\/p]\r\n","image_id":"","ability_score_increase":"When determining your character\u2019s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.","age":"Changelings mature slightly faster than humans but share a similar lifespan \u2014 typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly to humans.","alignment":"Changelings tend toward pragmatic neutrality, and few changelings embrace evil.","size":"Medium","speed":"Your base walking speed is 30 feet.","languages":"Your character can speak, read, and write @[Common](language:a5ea48c9-9a57-45e4-b232-08d5395bf936) and one other language that you and your DM agree is appropriate for the character. The Player\u2019s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.","parent_race":"","sub_races":"","race_features":"[ul]\r\n- [b]Creature Type.[\/b] You are a Fey.\r\n- [b]Changeling Instincts.[\/b] Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion.\r\n- [b]Shapechanger.[\/b] As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can\u2019t duplicate the appearance of an individual you\u2019ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren\u2019t changed by this trait.\r\n-- You stay in the new form until you use an action to revert to your true form or until you die.\r\n[\/ul]\r\n[p][\/p]\r\n[p][\/p]\r\n","description":"","source":"","jsondata":"","tags":"","templateId":"5520","blockId":"1602171","world":"6faf4dd8-587e-4de0-8a3b-c406d07ee8d8","folder":"2b2c9681-a37b-11f0-b3cc-1224bc67b5c8","isShared":"on"}