{"name":"Hydra","challenge_rating":"8","xp":"3900","types":"Monstrosity","pb":"+3","size":"Huge","sizer":"NONE","languages":"","alignment":"Unaligned","description":"The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can be severed, the hydra magically regrows them in short order.","suggested_environments":"Swamp","armor_class":"15 (natural armor)","hit_points":"172","strength":"20","dexterity":"12","constitution":"20","intelligence":"2","wisdom":"10","charisma":"7","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 16","skills":"Perception +6","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Hold Breath[\/b]. The hydra can hold its breath for 1 hour.\r\n\r\n[b]Multiple Heads[\/b]. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [tooltip:While you have the Blinded condition, you experience the following effects: Can\u2019t See (You can\u2019t see and automatically fail any ability check that requires sight.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.)]blinded[\/tooltip], [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip], [tooltip:While you have the Deafened condition, you experience the following effect: Can\u2019t Hear (You can\u2019t hear and automatically fail any ability check that requires hearing.)]deafened[\/tooltip], [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip], [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip], and knocked [tooltip:While you have the Unconscious condition, you experience the following effects: Inert (You have the Incapacitated and Prone conditions, and you drop whatever you\u2019re holding. When this condition ends, you remain Prone.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.), Unaware (You\u2019re unaware of your surroundings.)]unconscious[\/tooltip].\r\n[in]Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.[\/in][in]At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.[\/in]\r\n\r\n[b]Reactive Heads[\/b]. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.\r\n\r\n[b]Wakeful[\/b]. While the hydra sleeps, at least one of its heads is awake.","actions":"[b]Multiattack[\/b]. The hydra makes as many bite attacks as it has heads.\r\n\r\n[b]Bite[\/b]. [i]Melee Weapon Attack[\/i]: +8 to hit, reach 10 ft., one target. [i]Hit[\/i]: 10 (1d10 + 5) piercing damage.\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512176","source":"SRD (p.326)","tags":"","templateId":"2991","blockId":"1559751","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}