{"name":"Daphne Bl\u00fccher","challenge_rating":"6","xp":"2300","types":"Humanoid (Half-Elf)","pb":"+3","size":"Medium","sizer":"NONE","languages":"Common, Draconic, Elven, Sylvan","alignment":"Lawful Neutral","description":"","suggested_environments":"Dread Domain of Mordent","armor_class":"16 (Unarmored Defense)","hit_points":"39 (6d8 + 12) [roll:6d8+12]","strength":"8","dexterity":"18","constitution":"14","intelligence":"10","wisdom":"14","charisma":"14","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 12","skills":"Acrobatics +7, History +3, Insight +5, Persuasion +5, Religion +3, Stealth +7","saving_throws":"Strength +2, Dexterity +7","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Fey Ancestry[\/i][\/b]. Daphne has advantage on saving throws against being charmed, & magic can't put her to sleep. [\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. Daphne can make two unarmed strikes, two darts, or one of each attack. [\/p]\r\n[p][b][i]Unarmed Strike[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +7 to hit, 5' reach, one target. [i]Hit[\/i]: 7 (1d6 + 4) bludgeoning damage. [\/p]\r\n[p][b][i]Dart[\/i][\/b]. [i]Thrown Weapon Attack[\/i]: +7 to hit, range 20'\/60', one target. [i]Hit[\/i]: 7 (1d6 + 4) piercing damage. [\/p]","bonus_actions":"[p][b][i]Follow-Up Strike[\/i][\/b]. When Daphne uses the Attack action with an Unarmed Strike or Dart, she can make an additional Unarmed Strike. [\/p]\r\n[p][b][i]Ki (5 Points\/Day)[\/i][\/b]. Daphne can use the mystic energy of ki to power one of the features below: [\/p]\r\n- [b]Flurry of Blows (1 Ki Point)[\/b]. Immediately after she takes the Attack action on her turn, she can make two additional Unarmed Strikes. \r\n- [b]Patient Defense (1 Ki Point)[\/b]. Daphne takes the Dodge action. \r\n- [b]Step of the Wind (1 Ki Point)[\/b]. Daphne takes either the Disengage or Dash action, & her jump distance is doubled for the turn. \r\n- [b]Stunning Strike (1 Ki Point)[\/b]. When Daphne hits another creature with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of her next turn. ","reactions":"[p][b][i]Deflect Missiles[\/i][\/b]. When Daphne is hit with a ranged weapon attack, she can reduce the damage she takes by 14 (1d10 + 9) points. [\/p]\r\n- If the damage is reduced to 0, Daphne can spend 1 ki point to catch the missile & make a ranged weapon attack (range 20'\/60'). \r\n[p][b][i]Slow Fall[\/i][\/b]. When Daphne takes falling damage, she can reduce the damage by 25 points. [\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"daphne, blucher, blake, scooby, doo, npc, non, player, character, humanoid, half, elf, monk","isShared":"on","templateId":"2991","blockId":"1557732","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"29176"}