{"name":"Deathwisp","challenge_rating":"7","xp":"2900","types":"Undead","pb":"+3","size":"Medium","sizer":"NONE","languages":"the languages it knew in life","alignment":"Neutral Evil","description":"A shadowy figure flickers in and out of view. Its indistinct shape betrays a sylvan ancestry, and its eyes are malevolent blue points of light.\r\n[br][b]Fey Undead[\/b]. A deathwisp is a wraith-like spirit created in the Shadow Realm from the violent death of a shadow fey or evil fey.\r\n[br][b]Rift Walkers[\/b]. Many deathwisps remain among the shadows but a few enter the natural world through planar rifts and gates, or by walking along shadow roads between the worlds. Retaining only a trace of their former personality and knowledge, their lost kindness has been replaced with malice.\r\n[br][b]Devour Breath[\/b]. A deathwisp feasts on the breath of living things, and invariably seeks to devour animals and solitary intelligent prey. It is quite intelligent and avoids fights against greater numbers.","suggested_environments":"Shadow Realm","armor_class":"15","hit_points":"82","strength":"6","dexterity":"20","constitution":"16","intelligence":"18","wisdom":"16","charisma":"20","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 16","skills":"Perception +6, Stealth +8","saving_throws":"DEX +8, CON +6, WIS +6","damage_vulnerabilities":"","damage_resistances":"Acid, Cold, Fire, Lightning, Thunder; Nonmagical Bludgeoning, Piercing, and Slashing (from attacks that aren't silvered)","damage_immunities":"Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Flicker[\/b]. The deathwisp flickers in and out of sight, and ranged weapon attacks against it are made with disadvantage.\r\n\r\n[b]Incorporeal Movement[\/b]. The deathwisp can move through other creatures and objects as if they were [tooltip:You move at half speed in difficult terrain--moving 1 foot in difficult terrain costs 2 feet of speed--so you can cover only half the normal distance in a minute, an hour, or a day.]difficult terrain[\/tooltip]. It takes 5 (1d10) force damage if it ends its turn inside a solid object.\r\n\r\n[b]Shadow Jump[\/b]. A deathwisp can travel between shadows as if by means of [blocklink:1532956]. This magical transport must begin and end in an area with at least some shadow. A shadow fey can jump up to a total of 40 feet per day; this may be a single jump of 40 feet, four jumps of 10 feet each, etc. This ability must be used in 10-foot increments.\r\n\r\n[b]Sunlight Sensitivity[\/b]. While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.\r\n\r\n[b]Unnatural Aura[\/b]. Animals do not willingly approach within 30 feet of a deathwisp, unless a master makes a successful DC 15 Wisdom (Animal Handling) check.","actions":"[b]Life Drain[\/b]. [i]Melee Weapon Attack[\/i]: +8 to hit, reach 5ft., one target. [i]Hit[\/i]: 7d8+5 necrotic damage. The target must succeed on a DC 15 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\r\n\r\n[b]Create Deathwisp[\/b]. The deathwisp targets a humanoid within 10 feet of it that died violently less than 1 minute ago. The target's spirit rises as a [blocklink:1553490] in the space of its corpse or in the nearest unoccupied space. This [blocklink:1553490] is under the deathwisp's control. The deathwisp can keep no more than five [blocklink:1553490]s under its control at one time.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6665736","source":"Tome of Beasts 1 (p.72)","tags":"","templateId":"2991","blockId":"1553487","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}