{"name":"Reaper of Morning","item_type":"Weapon","rarity":"Very Rare","price":"-","weight":"6lb.","properties":"[b]Two-Handed, Heavy, Reach[\/b]","description":"[h2]Lore[\/h2]Forged for the leader of the Dawn of Life, a cult obsessed with death in the name of the Raven Queen, this massive black scythe mocks life and rebirth, with the dark Sun near its blade. Twisted thorny vines of blackened metal creep along its handle, and a dark sun motif glows near the base of its silver-like blade, the final sun victims see before death.\r\n\r\n[i](While the Raven Queen is neutral in all matter of life and is only governing the end of lives, he does not seek death or murder.  The cult twists their own idealism of massacre and death into it being the teachings and needs of the Raven Queen.)[\/i]\r\n\r\n[h2]Abilities[\/h2][h3]Soul Charges[\/h3]The Reaper of Morning can hold up to 5 Soul Charges.\r\nEach active charge appears as a dark glowing crystal on the beams of the dark sun motif.\r\nWhenever you kill a creature with this weapon, it gains 1 Soul Charge.\r\nAt the end of each night, the weapon gains 1d4+1 Soul Charges.\r\n\r\n[h3]Last Rite[\/h3][b]Cost:[\/b] 1 Soul Charge.\r\nAs an [b]Action[\/b] make a [b]melee weapon attack[\/b] with this weapon, on a hit, deal an extra [b]4d10 necrotic damage[\/b], and the target cannot regain hit points until the end of your next turn.\r\n\r\n[h3]Soul Harvest[\/h3][b]Cost:[\/b] Up to 5 Soul Charges.\r\nAs a [b]Bonus Action[\/b], for each charges spent, [b]mark a creature[\/b] you can see within 30 ft for [b]Harvest[\/b] for 1 hour.\r\nYou deal [b]+1d8 necrotic damage[\/b] to the marked creatures when you hit them.\r\nYou have [b]advantage[\/b] on ability checks [b]to track the marked creatures.[\/b]\r\nWhen you kill a marked creature on your turn, you can immediately move up to half your movement towards another marked creature and if you can, make one weapon attack against that creature.\r\n\r\n[h3]Soul Chains[\/h3][b]Cost:[\/b] 3 Soul Charges.\r\nAs an [b]Action[\/b], choose one creature within 60 ft. The target must succeed on a [b]DC 16 Dexterity saving throw[\/b] or become bound by spectral chains, [b]paralyzing[\/b] it for 3 rounds on a failure.[br]Another creature can use its action to attempt to free the chained creature with a successful DC 16 Strength or Dexterity check.\r\n\r\nAt the end of your turn, you may designate one creature restrained by Soul Chains for [b]Sacrifice[\/b] (no action required). A spectral bone spear begins to form above the Sacrifice, gathering energy as it forges itself.\r\nIf the creature remains restrained for the full duration, the fully forged spectral bone spear is ready to impale the Sacrifice. At the end of the 3 rounds, the spear impales the creature, dealing [b]3d10 piercing damage + 3d10 necrotic damage[\/b] and ending the restraint on the Sacrifice.","armor_class":"","strength_requirement":"","weapon_subtype":"Martial Melee","weapon_damage":"1d10","weapon_secondary_damage":"","weapon_damage_type":"Slashing","weapon_range":"","item_needs_attunement":"1","attunement":"Any Evil aligment","source":"Homebrew","image_gallery_id":"","tags":"","isShared":"on","templateId":"2999","blockId":"1546874","world":"b57992f4-3bad-43fb-993e-6dd9c7936bfe","folder":"2b10b6f3-a37b-11f0-b3cc-1224bc67b5c8"}