{"name":"Ghast","challenge_rating":"2","xp":"450","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"Common","alignment":"Chaotic Evil","description":"","suggested_environments":"Swamp, Underdark, Urban","armor_class":"13","hit_points":"36","strength":"16","dexterity":"17","constitution":"10","intelligence":"11","wisdom":"10","charisma":"8","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 60ft., Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Charmed, Exhaustion, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Stench[\/b]. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.\r\n\r\n[b]Turning Defiance[\/b]. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.","actions":"[b]Bite[\/b]. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.\r\n\r\n[b]Claws[\/b]. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be [tooltip:While you have the Paralyzed condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Speed 0 (Your Speed is 0 and can\u2019t increase.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.), Automatic Critical Hits (Any attack roll that hits you is a Critical Hit if the attacker is within 5 feet of you.)]paralyzed[\/tooltip] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512129","source":"SRD (p.314)","tags":"","templateId":"2991","blockId":"1539813","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}