{"name":"Giant Octopus","challenge_rating":"1","xp":"200","types":"Beast","pb":"+2","size":"Large","sizer":"NONE","languages":"","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"11","hit_points":"52","strength":"17","dexterity":"13","constitution":"13","intelligence":"4","wisdom":"10","charisma":"4","base_movement_units":"","base_movement_in_ft":"10","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"60","climb_movement_in_ft":"","senses":"Darkvision 60ft., Passive Perception 14","skills":"Perception +4, Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Hold Breath[\/b]. While out of water, the octopus can hold its breath for 1 hour.\r\n\r\n[b]Underwater Camouflage[\/b]. The octopus has advantage on Dexterity (Stealth) checks made while underwater.\r\n\r\n[b]Water Breathing[\/b]. The octopus can breathe only underwater.","actions":"[b]Tentacles[\/b]. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.\r\n\r\n[b]Ink Cloud[\/b] (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6477331","source":"SRD","tags":"","templateId":"2991","blockId":"1533297","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}