{"name":"Ice Storm","spell_level":"4-level","casting_time":"1 action","range":"300ft. (20 ft. cylinder)","components":"Verbal, Somatic, Material","materials":"a pinch of dust and a few drops of water","duration":"Instant","school":"Evocation","attack":"DEX Save","effect":"Bludgeoning, Cold","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.","classes":"Druid, Sorcerer, Wizard","spell_description":"A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.\r\n\r\nHailstones turn the storm's area of effect into difficult terrain until the end of your next turn.","source":"SRD","tags":"","templateId":"3000","blockId":"1532970","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"30357","isShared":"on"}