{"name":"Confusion","spell_level":"4-level","casting_time":"1 action","range":"90ft. (10 ft. sphere)","components":"Verbal, Somatic, Material","materials":"three nut shells","duration":"Concentration, 1 minute","school":"Enchantment","attack":"WIS Save","effect":"Control","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.","classes":"Bard, Druid, Sorcerer, Wizard","spell_description":"This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\r\n\r\nAn affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\r\n[table][tr][th]d10[\/th][th]Behavior[\/th][\/tr]\r\n[tr][td]1[\/td]\r\n[td]The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.[\/td]\r\n[\/tr]\r\n[tr][td]2-6[\/td]\r\n[td]The creature doesn't move or take actions this turn.[\/td]\r\n[\/tr]\r\n[tr][td]7-8[\/td]\r\n[td]The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.[\/td]\r\n[\/tr]\r\n[tr][td]9-10[\/td]\r\n[td]The creature can act and move normally.[\/td]\r\n[\/tr][\/table]At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.","source":"SRD","tags":"","templateId":"3000","blockId":"1532871","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"30357","isShared":"on"}