{"name":"Thief","overview":"","hitdice":"d8","hitpointsfirstlevel":"See [blocklink:139120]","hitpointsathigherlevels":"See [blocklink:139120]","armorproficiencies":"See [blocklink:139120]","weaponproficiences":"See [blocklink:139120]","tools":"See [blocklink:139120]","savingthrows":"See [blocklink:139120]","skills":"See [blocklink:139120]","equipment":"","spellcasting":"","features":"","subclasses":"[h2]Fast Hands[\/h2]\r\nStarting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.\r\n\r\n[h2]Second-Story Work[\/h2]\r\nAt 3rd level, climbing no longer costs you extra movement.\r\n\r\nIn addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.\r\n\r\n[h2]Supreme Sneak[\/h2]\r\nStarting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.\r\n\r\n[h2]Use Magic Device[\/h2]\r\nBy 13th level, you ignore all class, race, and level requirements on the use of magic items.\r\n\r\n[h2]Thief's Reflexes[\/h2]\r\nWhen you reach 17th level, you can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised. ","tabledata":"","tags":"Talonz, Subclass, Character Creation","templateId":"25","blockId":"152034","isShared":"1"}