{"name":"The Spear of Shattered Sanity","item_type":"Weapon","rarity":"Legendary","price":"5000gp","weight":"3lbs","properties":"Finesse, Thrown (range 20\/60), Versatile","description":"[b][u]Features[\/u][\/b]\r\n[i]Fractured Strike[\/i]\r\n\r\nWhen you hit a creature with this weapon, it fractures the mind as well as the body. The target must succeed on a DC 16 Wisdom saving throw or take an additional 2d10 psychic damage and gain 1 level of Madness (explained below).\r\n\r\n[i]Burst of Madness (Recharge 6 rounds)[\/i]\r\n\r\nAs an action, you can unleash a wave of Verathis\u2019s chaotic power. All creatures within a 20-foot radius must make a DC 16 Wisdom saving throw. On a failed save, creatures take 4d10 psychic damage and are frightened of you until the end of their next turn. On a success, they take half damage and are not frightened. Creatures frightened in this way must use their movement to flee from you until they can no longer see you.\r\n\r\n[i]Madness Infusion[\/i]\r\n\r\nWhen you throw this spear, it leaves behind a trail of maddening energy. The thrown weapon deals an additional 2d6 psychic damage on a hit. Upon impact, all creatures within a 10-foot radius must succeed on a DC 16 Wisdom saving throw or gain disadvantage on saving throws against being frightened or charmed for 1 minute.\r\n\r\n[b][u]Madness Mechanic[\/u][\/b]\r\n\r\nWhenever a creature gains a level of Madness from the spear\u2019s effects, the following penalties accumulate:\r\n\u2022 1 Level of Madness: The creature hears whispers and experiences visual distortions, imposing disadvantage on Wisdom (Perception) checks.\r\n\u2022 2 Levels of Madness: The creature has disadvantage on all attack rolls and saving throws involving Wisdom, Charisma, and Intelligence.\r\n\u2022 3 Levels of Madness: The creature becomes confused (as per the Confusion spell) for 1 minute, with no save.\r\n\u2022 4 Levels of Madness: The creature\u2019s mind fully shatters. It is incapacitated for 1 minute and takes 3d8 psychic damage at the start of each of its turns until it succeeds on a DC 16 Wisdom saving throw to reduce its Madness by 1 level.\r\n\r\nMadness levels are reset after a long rest or through a Greater Restoration spell.\r\n\r\n[b][u]Cursed by Verathis[\/u][\/b]\r\n\r\nThe spear is imbued with the insanity of its creator, and its wielder is not immune to its effects. Upon attuning to this weapon, you gain the following flaw:\r\n\u201cReality is fractured, and the shards reveal truths beyond comprehension.\u201d\r\n\r\nAfter each long rest, you must succeed on a DC 16 Wisdom saving throw or suffer 1 level of Madness for the day. Madness caused by this curse cannot be removed by mundane means and persists until the attunement is ended.","armor_class":"","strength_requirement":"","weapon_subtype":"Martial Melee","weapon_damage":"1d8","weapon_secondary_damage":"1d10","weapon_damage_type":"Piercing","weapon_range":"20\/60","item_needs_attunement":"1","attunement":"requires attunement by a creature with chaotic or neutral alignment","source":"Homebrew","image_gallery_id":"6233015","tags":"","isShared":"on","templateId":"2999","blockId":"1505984","world":"e59f76c8-04a4-4c37-9a08-5690f91abe3b","folder":"33457"}