{"name":"Shaar Nikqueek","challenge_rating":"3","xp":"","types":"mortal (thri-kreen)","pb":"+3","size":"Large","sizer":"NONE","languages":"Traditional Zejaach, Flicking","alignment":"Chaotic neutral","description":"A burly @[thri-kreen](species:737d129e-7546-47ef-b19c-f3e80f8b7e79) with a sandy brown carapace and suspicious insectoid eyes. Unlike the other thri-kreen you\u2019ve met, he wears a loose tunic, cinched in awkward places to account for his anatomy. He also has no grafted charcoal chitin like that of the @[Marrowmen](ethnicity:e02ef85b-0261-4ffe-a65d-e26f8c6b93aa).","suggested_environments":"","armor_class":"16 (grafted chitin armor)","hit_points":"33 [roll:6d8+6]","strength":"18","dexterity":"16","constitution":"16","intelligence":"10","wisdom":"14","charisma":"6","base_movement_units":"ft.","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60 ft., passive Perception 17","skills":"Athletics +8, Acrobatics +6, Perception +5, Stealth +6","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Chameleon carapace[\/i][\/b]: Shaar can change the color of its carapace to match the color and texture of his surroundings. As a result, he has advantage on Dexterity (Stealth) checks made to hide.\r\n\r\n[b][i]Standing Leap[\/i][\/b]: Shaar's long jump is up to 30 ft. and their high jump is up to 15 feet, with or without a running start.","actions":"[b][i]Multiattack[\/i][\/b]: Shaar can make three attacks: one with his bite and two with his claws or his warhammers. \r\n\r\n[i][b]Bite[\/b]. Melee Weapon Attack[\/i]: +7 to hit, reach 5 ft., one creature.\r\n[i]Hit[\/i]: 4 [roll:1d6+3] piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. lf the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw on each of its turns, ending the effect on itself on a success.\r\n\r\n[i][b]Claws[\/b]: Melee Weapon Attack[\/i]: +7 to hit, reach 5 ft., one target. Hit: 6 [roll:2d4+4] slashing damage.\r\n\r\n[i][b]Warhammer[\/b]: Melee Weapon Attack[\/i]: +7 to hit, reach 5 ft., one target. Hit: 6 [roll:1d8+4] bludgeoning damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"updated thri-kreen, updated kreen, insect monster, bug monster, fantasy nomad, fantasy skirmisher, siege of jeharoa, walking through the mashiq, walking through the marrow, ","isShared":"on","templateId":"2991","blockId":"1493053","world":"5342e018-a29c-4a8d-b1d4-79349f4a9c9f","folder":"33637"}