{"name":"Azita","class":"Rogue","level":"1","background":"Charlatan","race":"Human","alignment":"Chaotic Neutral","ac":"15","initiative":"4","speed":"","hitpoints":"11","hitdice":"8","hitdicenumber":"1","strength":"10","dexterity":"18","constitution":"16","intelligence":"14","wisdom":"12","charisma":"12","passivewisdom":"13","proficiencybonus":"2","str_save":"0","dex_save":"6","con_save":"3","int_save":"4","wis_save":"1","cha_save":"1","acrobatics":"6","animalhandling":"1","arcana":"2","athletics":"2","deception":"3","history":"2","insight":"1","intimidation":"1","investigation":"2","medicine":"1","nature":"2","perception":"3","performance":"3","persuasion":"1","religion":"2","sleightofhands":"8","stealth":"6","survival":"1","proficiences":"[b]Equipment.[\/b] Light armor, simple weapons, chakrams, hand crossbows, longswords, rapiers, shortswords.\r\n[b]Languages.[\/b] Aragonian, Fidiran, Lymian.\r\n[b]Saves.[\/b] Dexterity, Intelligence.\r\n[b]Skills.[\/b] Acrobatics, Athletics, Deception, Perception, Performance, Sleight of Hand, Stealth.\r\n[b]Tools.[\/b] Thieves' tools.","features":"[b]Thrown Weapon Master.[\/b] You have a knack for throwing things to deadly effect.\r\n[ul][li]Being within 5 feet of a hostile creature does not impose disadvantage on your ranged attacks made with thrown weapons.[\/li]\r\n[li]When you miss a creature within 20 feet with a thrown weapon, you can cause the thrown weapon to bounce immediately back to your hand.[\/li]\r\n[li]When you take the the attack action and attack with a thrown weapon, you can draw the weapon as part of the attack made with it, without expending your interaction.[\/li][\/ul]\r\n[b]Expertise.[\/b] Double proficiency for Sleight of Hand and Thieves' Tools.\r\n[b]Sneak Attack.[\/b] Once per turn 1d6 damage on a target Azita has advantage against. Azita does not require advantage if the target that has another enemy within 5 feet, and Azita does not have disadvantage on her attack.\r\n[b]Illiterate.[\/b] Azita is unable to read or write.\r\n[b]Thieves' Cant.[\/b] During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.","attackstable":"Name | Bonus | Damage | Type","attacks":"[h3]Melee[\/h3]\r\nChakram +6 [roll:1d20+6] | 1d6+4 Slashing [roll:1d6+4] | Finesse, Light, Range, Returning, Thrown (20\/60)\r\nDagger+6 [roll:1d20+6] | 1d4+4 Piercing [roll:1d4+4] | Finesse, Light, Range, Thrown (20\/60)\r\n\r\n[h3]Ranged[\/h3]\r\nChakram +6 [roll:1d20+6] | 1d6+4 Slashing [roll:1d6+4] | Finesse, Light, Range, Returning, Thrown (20\/60)\r\nDagger+6 [roll:1d20+6] | 1d4+4 Piercing [roll:1d4+4] | Finesse, Light, Range, Thrown (20\/60)\r\nShortbow +6 [roll:1d20+6] | 1d6+4 Piercing [roll:1d6+4] | Ammunition, Range (80\/320), Two-Handed","spellcasting":"","traits":"The best way to get me to do something is to tell me I can't do it. The second-best way is to tell me it'll make me rich.\r\nSarcasm and insults are my weapons of choice.\r\n","ideal":"[b]Freedom.[\/b] I'll never be under the power of another again.\r\n[b]'Sharing'.[\/b] Sometimes things I like just end up in my pockets. I'll probably give them back.\r\n[b]Risk.[\/b] If it's safe, it's probably boring.\r\n","bond":"Thinking of the people I can call my friends... That makes me feel warm.\r\nI've been through a lot, but if I give up now, it'll all be for nothing.\r\nSometimes I think about the friends from my childhood, and wonder where they are now.\r\nI have a number of contacts in ports and Ereb Adventure Guild branches throughout the Opal Sea.","flaw":"I do not think about consequences of my actions.\r\nDespite my best efforts, I am unreliable to my friends.\r\nI can't resist swindling people who are more powerful than me.","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"2 chakrams.\r\nA shortbow.\r\nA quiver with 20 arrows.\r\n2 daggers.\r\nLeather armor.\r\nA pack, containing\r\nThieves' tools.\r\nA bag of 1,000 ball bearings.\r\n10 feet of string\r\nA bell.\r\n5 candles.\r\nA crowbar.\r\nA hammer.\r\n10 pitons.\r\nA hooded lantern.\r\n2 flasks of oil.\r\n5 days rations.\r\nA tinderbox.\r\nA waterskin.\r\n50 feet of hempen rope.","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"14792"}