{"name":"Golynn","overview":"","image_id":"","ability_score_increase":"","age":"Golynn grow rapidly and reach maturity at 10 years of age. On average, they live about 150 years.","alignment":"","size":"Medium","speed":"Your base walking speed is 30 feet.","languages":"","parent_race":"","sub_races":"","race_features":"[h3]Natural Armour[\/h3]\r\nYour body is covered in thick, keratinous scales. When you aren\u2019t wearing armour, your AC is 13 + your Dexterity modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield\u2019s benefits apply as normal while you use your natural armour.\r\n\r\n[h3]Powerful Build[\/h3]\r\nYou count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.\r\n\r\n[h3]Shovel Talons[\/h3]\r\nYour wide, powerful claws are perfect for creating tunnels and burrows. You have a burrowing speed of 15 feet, but can only use it to tunnel through soft earth, or loose stone.\r\n\r\n[h3]Drill Dervish[\/h3]\r\nWhile burrowing underground, you can shift the ground under a creature\u2019s feet, potentially causing it to fall over. If you burrow directly under a Large or smaller creature that is standing on the ground, the creature must succeed on a Strength saving throw or be knocked prone.\r\n\r\nThe DC for this saving throw equals 8 + your Strength modifier + your proficiency bonus.\r\n\r\n[h3]Tremorsense[\/h3]\r\nKnowing where the next meal\u2014 like a juicy, giant earthworm\u2014can be found while underground requires a specific adaptation. You have tremorsense out to a range of 5 feet. As an action, you can hone your senses, increasing the range of this sense out to 20 feet until the end of your next turn.","description":"","source":"Heliana's Guide to Monster Hunting","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1472140","world":"babca50d-c3f1-4bbb-aaa1-c988d337c939","folder":"5189"}