{"name":"Greater Zombie","challenge_rating":"5","xp":"1800","types":"undead","pb":"+3","size":"Medium","sizer":"NONE","languages":"Understands the languages of its creator but can't speak","alignment":"Neutral Evil","description":"","suggested_environments":"","armor_class":"15 (Natural Armor)","hit_points":"97 (13d8+39)[roll:13d8+39]","strength":"18","dexterity":"10","constitution":"17","intelligence":"4","wisdom":"6","charisma":"6","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60ft, passive Perception 8","skills":"","saving_throws":"Wis +1","damage_vulnerabilities":"","damage_resistances":"Cold, Necrotic","damage_immunities":"Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Undead Nature. [\/b]The greater zombie doesn\u2019t require air, food, drink, or sleep.\r\n\r\n[b]Turn Resistance.[\/b] The greater zombie has advantage on saving throws against any effect that turns undead.\r\n\r\n[b]Undead Fortitude.[\/b] If damage reduces the greater zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.","actions":"[b]Multiattack.[\/b] The greater zombie makes two melee attacks.\r\n\r\n[i][b]Empowered Slam.[\/b] Melee Weapon Attack:[\/i] +7 to hit, reach 5 ft., one target. [i]Hit:[\/i] 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"Undead, Zombie","templateId":"2991","blockId":"1471240","world":"6c8bde68-479d-4de6-a655-67e96d1f9308","folder":"8462","isShared":"on"}