{"name":"Isetsu","overview":"","image_id":"","ability_score_increase":"","age":"Isetsu grow swiftly, reaching adulthood in less than a decade, and they go on to live for up to a century.","alignment":"","size":"Medium","speed":"Your walking speed is 30 feet.","languages":"","parent_race":"","sub_races":"","race_features":"As an isetsu, you have the following traits:\r\n\r\n[h3]Anatomy[\/h3]\r\nYou have two arms, two legs, and four vestigial appendages.\r\n\r\n[h3]Brittle Shell[\/h3]\r\nYour carapace has a brittle, but tough, outer layer that regenerates over time. When you finish a short or long rest, you gain a +2 bonus to AC if you don\u2019t already have this bonus. This bonus ends after you are hit by an attack roll.\r\n\r\n[h3]Crustacean Physiology[\/h3]\r\nYour antennae aid you in keeping watch, and your natural bulk and size serve you well in contests of strength. You gain proficiency in the Athletics and Perception skills.\r\n\r\n[h3]Claws[\/h3]\r\nYou have claws that you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Starting at 5th level, when you hit a creature with an unarmed strike on your turn, you can immediately use a bonus action to attempt to grapple it, in addition to dealing the damage of your unarmed strike.\r\n\r\n[h3]Darkvision[\/h3]\r\nAccustomed to the deep blackness of the ocean floor, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern colour in darkness, only shades of grey.\r\n\r\n[h3]Fortune Favoured[\/h3]\r\nBe it sheer dumb luck, the result of intense training, or the fruition of a divine blessing, you have an uncanny ability to find fortune in combat. If you miss an attack roll, or fail an ability check or saving throw, you can reroll the attack roll, check, or save. You can use this trait a number of times equal to half your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n\r\n[h3]Natural Armour[\/h3]\r\nYour shell acts as a natural source of protection. When you aren\u2019t wearing armour, your base AC is 12 + your Constitution modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield\u2019s benefits apply as normal while you use your natural armour.\r\n\r\n[h3]Waterborne[\/h3]\r\nYou can breathe in both air and water. Additionally, being underwater doesn\u2019t impose disadvantage on your weapon attack rolls","description":"","source":"Ryoko's Guide to the Yokai Realms","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1470974","world":"babca50d-c3f1-4bbb-aaa1-c988d337c939","folder":"5189"}