{"name":"Bastion Sarlota Otrava","race":"Humanoid (Human)","profession":"","challenge_rating":"3 (700 XP)","proficiency_bonus":"+2","size":"Medium","languages":"Common, Elven","alignment":"Lawful Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15 (Chain Shirt)","hit_points":"38 (5d8 + 15)","strength":"16","dexterity":"14","constitution":"16","intelligence":"14","wisdom":"18","charisma":"17","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception 14","skills":"Medicine +8, Persuasion +5, Religion +6","saving_throws":"Constitution +3, Wisdom +6","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:[\/p]\r\n[ul][li]Cantrips (at will): [i]Light[\/i], [i]Sacred Flame[\/i], [i]Thaumaturgy[\/i][\/li][\/ul]\r\n[ul][li]1st level (4 slots): [i]Cure Wounds[\/i], [i]Guiding Bolt[\/i], [i]Sanctuary[\/i][\/li][\/ul]\r\n[ul][li]2nd level (3 slots): [i]Lesser Restoration[\/i], [i]Spiritual Weapon[\/i][\/li][\/ul]\r\n[ul][li]3rd level (2 slots): [i]Dispel Magic[\/i], [i]Spirit Guardians[\/i][\/li][\/ul]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Toxic Touch[\/i][\/b]. The priest's skin is extremely poisonous to touch. Any creature that touches the priest's skin, including when making unarmed strikes or attacking with natural weapons, must make a DC 13 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage & 1 point of exhaustion. On a success, the attacker only takes the poison damage.[\/p]","actions":"[p][b][i]Mace[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5 ft., one target. [i]Hit[\/i]: 6 (1d6 + 3) bludgeoning damage.[\/p]\r\n[p][b][i]Claws[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5', one target. [i]Hit[\/i]: 8 (2d4 + 3) slashing damage and the target must make a DC 13 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.[\/p]\r\n[p][b][i]Kiss of Death[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5', one willing creature, or a creature that is grappled by the priest, incapacitated, or restrained. [i]Hit[\/i]: The target must make a DC 13 Constitution throw at disadvantage. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.[\/p]","bonus_actions":"[p][b][i]Divine Eminence[\/i][\/b]. The priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"Homebrew","tags":"ermordenung, human, priest, bastion, sarlota, otrava, ezra, church, mordent, borca","isShared":"on","templateId":"3087","blockId":"1414520","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}