{"name":"Sir Samuel Cosse","race":"Humanoid (Human)","profession":"","challenge_rating":"4 (1,100 XP)","proficiency_bonus":"+2","size":"Medium","languages":"Common, Dwarven, Elven, Sylvan, Thieves' Cant","alignment":"Neutral Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"16 (Breastplate)","hit_points":"45 (10d8)","strength":"9","dexterity":"18","constitution":"10","intelligence":"14","wisdom":"14","charisma":"16","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception 14","skills":"Disguise Kit +2, Forgery Kit +2, Insight +6, Intimidation +5, Investigation +6, Playing Cards +4, Perception +4, Persuasion +5, Stealth +6, Thieves' Tools +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Master of Intrigue[\/i][\/b]. Sir Cosse can unerringly mimic the speech patterns & accent of a creature that he hear speak for at least 1 minute, enabling him to pass himself off as a native speaker of a particular land, provided that he knows the language.[\/p]\r\n[p][b][i]Sneak Attack (1\/Turn)[\/i][\/b]. Sir Cosse deals an extra 7 (2d6) damage when he hits a target with a weapon attack & has advantage on the attack roll, or when the target is within 5 feet of an ally of Sir Cosse that isn't incapacitated & the spy doesn't have disadvantage on the attack roll.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. Sir Cosse makes two melee attacks.[\/p]\r\n[p][b][i]Rapier[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.[\/p]\r\n[b][i]Palm Pistol[\/i][\/b]. [i]Ranged Weapon Attack[\/i]: +6 to hit, range 40\/160 ft., misfire 1, one target. [i]Hit[\/i]: 8 (1d8 + 4) piercing damage.","bonus_actions":"[p][b][i]Cunning Action[\/i][\/b]. On each of his turns, Sir Cosse can use a bonus action to take the Dash, Disengage, or Hide action.[\/p]\r\n[p][b][i]Master of Tactics[\/i][\/b]. Sir Cosse can use the Help action. Additionally, when he uses the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of Sir Cosse, rather than within 5 feet of him, if the target can see or hear him.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"Homebrew","tags":"sir, cosse, samuel, human, lamp, lighter","isShared":"on","templateId":"3087","blockId":"1410700","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}