{"name":"Desert Wyvern","challenge_rating":"8","xp":"3 900","types":"Dragon","pb":"+3","size":"Huge","sizer":"NONE","languages":"Draconic, Primordial (Terran)","alignment":"Neutral Evil","description":"These creatures are extremily predetorial even though their diet is fully made up on cacti and other plantlife.","suggested_environments":"","armor_class":"17 (Natural Armour)","hit_points":"142 (14d10+65)[roll:14d10+65]","strength":"24","dexterity":"14","constitution":"18","intelligence":"7","wisdom":"12","charisma":"10","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"30","burrow_movement_in_ft":"40","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 8","skills":"Athletics +10[roll:1d20+10]","saving_throws":"Str +10[roll:1d20+10]","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b]Bully.[\/b] When the Desert Wyvern attacks a prone target, it deals an additional 7 (2d6)[roll:2d6] damage.[\/p]\r\n[p][\/p]\r\n[p][b]Cacti Diet.[\/b] Due to the Desert Wyvern's diet of mainly cacti, it has evolved to gain benefits when eating cactus fruits. The Desert Wyvern can consume a cactus fruit as a bonus action to regain a number of hitpoints equal to 7 (2d6)[roll:2d6] and gain temporary hitpoints equal to 10 (4d4)[roll:4d4].[\/p]\r\n[p]Also, the Desert Wyvern has a special sense that allows it to detect any cacti within 300 feet of itself.[\/p]\r\n[p][\/p]\r\n[p][b]Charge.[\/b] If the Desert Wyvern moves at least 15 feet straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 10 (3d6)[roll:3d6]Piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.[\/p]\r\n[p][\/p]\r\n[p][b]Hyperacusis.[\/b] If the Desert Wyvern is dealt at least 10 Thunder damage in a single instance, it recoils form the loud noise and has disadvantage on all attack rolls until the end of its next turn.[\/p]\r\n[p][\/p]\r\n[p][b]Tunneler.[\/b] The Desert Wyvern can burrow through solid rock at half its burrowing speed and leaves a 15 foot-diameter tunnel in its wake. The Desert Wyvern can burrow through sand at it's full burrowing speed and without leaving behind a tunnel.[\/p]\r\n[p][\/p]\r\n","actions":"[p][b]Multiattack.[\/b] The Desert Wyvern makes one Tail Maul attack and one Horns attack.[\/p]\r\n[p][\/p]\r\n[p][b]Tail Maul.[\/b] [i]Melee Weapon Attack:[\/i] +10[roll:1d20+10]to hit, reach 15 ft., one target. [i]Hit:[\/i] 23 (3d10 + 7)[roll:3d10+7]Bludgeoning damage.[\/p]\r\n[p][\/p]\r\n[p][b]Horns.[\/b] [i]Melee Weapon Attack:[\/i] +10[roll:1d20+10]to hit, reach 10 ft., one target. [i]Hit:[\/i] 26 (3d12+7)[roll:3d12+7]Piercing damage.[\/p]\r\n[p][\/p]\r\n[p][b]Burrowing Uppercut (Recharge 5-6[\/b][roll:1d6][b]).[\/b] The Desert Wyvern can only take this action if it is underground. It moves up to 30 feet or until it is directly underneath a creature and then shoots up, hitting creatures in a 15-foot square. A creature in the affected area has to make a DC 18 Dexterity Saving Throw. On a failed save it takes 35 (8d6+7)[roll:8d6+7]Bludgeoning damage and be knocked prone. On a successful save a creature takes half as much damage and is not knocked prone.[\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5538011","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1408035","world":"837908ab-0a4b-4435-ac8a-832e4e21370d","folder":"24327"}