{"name":"Innistrad Human, Stensia","overview":"Innistrad\u2019s population is mostly human, and player characters in an Innistrad campaign should be human in most circumstances. However, the humans of Kessig are different in many respects from those of Gavony, and Nephalia\u2019s urban culture is very distinct from the shadow-draped land of Stensia. Diversity among player characters comes not from race, but from each character\u2019s home province.\r\n[br]\r\nHuman characters on Innistrad have the following traits. If you use these human traits, do not use the variant human traits presented in the Player\u2019s Handbook. As well, in campaigns that use feats, characters should not be allowed to choose feats that duplicate any provincial traits.\r\n\r\n[h2]Stensia[\/h2]\r\n\r\nCountless generations of hardship and proximity to the vampire strongholds\u2014leading to lost children and neighbors\u2014have taught Stensians to guard their hearts. They are proud and fervent in their beliefs but seem brusque or even cold to the people of other provinces.","image_id":"","ability_score_increase":"Your Strength and Constitution scores each increase by 1.","age":"Humans reach adulthood in their late teens and live less than a century.","alignment":"Humans tend toward no particular alignment.","size":"Medium","speed":"Your base walking speed is 30 feet.","languages":"You can speak, read, and write Common and one extra language of your choice.","parent_race":"1397274","sub_races":"","race_features":"[h3]Daunting[\/h3]\r\nYou have proficiency in the Intimidation skill.\r\n[h3]Tough[\/h3]\r\nYour hit point maximum increases by 2, and it increases by 2 every time you gain a level.","description":"","source":"PS:AiM","jsondata":"","tags":"Playable Race, Human, Subrace","templateId":"5520","blockId":"1401657","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"26519","isShared":"on"}