{"name":"Lemure","challenge_rating":"","xp":"10","types":"Fiend (Devil)","pb":"+2","size":"Medium","sizer":"NONE","languages":"understands Infernal but can't speak","alignment":"Lawful Evil","description":"","suggested_environments":"","armor_class":"7","hit_points":"13 (3d8)","strength":"10","dexterity":"5","constitution":"11","intelligence":"1","wisdom":"11","charisma":"3","base_movement_units":"sq.","base_movement_in_ft":"3","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 24 sq., Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold","damage_immunities":"Fire, Poison","condition_immunities":"Charmed, Frightened, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Devil's Sight[\/b]. Magical darkness doesn't impede the lemure's darkvision.\r\n\r\n[b]Hellish Rejuvenation[\/b]. A lemure that dies in the Nine Hells comes back to life with all its hit points in [roll:1d10] days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.","actions":"[b]Fist[\/b]. Melee Weapon Attack: +3 to hit, reach 1 sq., one target. Hit: 2 ([roll:1d4]) bludgeoning damage","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Monster Manual, page 76","tags":"Fiend,Devil,CR 0","isShared":"on","templateId":"2991","blockId":"1378091","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"28064"}