{"name":"Halfling","overview":"Halflings make daring adventures, who are always ready for action and are always willing to help their friends. It is most common for Halflings to be Bards, Rangers, and Rouges","image_id":"","ability_score_increase":"Determined By Background","age":"150 years","alignment":"","size":"Small","speed":"30 ft","languages":"You can speak, read, and write Common and Halfling. The Halfling Language is a dialect of Common, however its different enough to make it generally confusing to Common Speakers.","parent_race":"","sub_races":"","race_features":"[h4][b]Luck[\/b][\/h4]\r\n[p]When you roll a [i]1[\/i] on the d20 of a D20 Test, you can reroll the die, and must use the new roll.[\/p]\r\n[h4][b]Brave[\/b][\/h4]\r\n[p]You have Advantage on saving throws you make to avoid or end the [i]Frightened[\/i] condition.[\/p]\r\n[h4][b]Halfling Nimbleness[\/b][\/h4]\r\n[p]You can move\tthrough\t the\tspace\tof\tany\tcreature\tthat\tis\tof\ta\tsize\tlarger\tthan\tyours,\tbut\tyou\tcan\u2019t\tstop in the same space.[\/p]\r\n[h4][b]Naturally Stealthy[\/b][\/h4]\r\n[p]You can take the [i]Hide[\/i] action even when they are obscured only by a creature that is at least one size larger than you.[\/p]\r\n[h4][b]Find Tribe[\/b][\/h4]\r\n[p]You have a deep connection to those within your tribe. Upon a successful D20 test (perception), you can instinctively know the position of one of your tribe members, along with what general condition they are in. This ability can only be used once per long rest.[\/p]\r\n","description":"","source":"","jsondata":"","tags":"#playable race","isShared":"on","templateId":"5520","blockId":"1375862","world":"0931d02f-fc77-4aa3-8384-2824ee6ff013","folder":"26223"}