{"name":"Earth Tremor","level":"1-level","school":"Evocation","classes":"Bard, Druid, Sorcerer, Wizard","castingtime":"1 action","range":"10 feet","duration":"Instantaneous","components":"V, S","materials":"","description":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot diameter portion requiring at least 1 minute to clear by hand.","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each spell slot above 1st.","source":"Xanathar's Guide to Everything","tabledata":"","tags":"","isShared":"1","templateId":"19"}