{"name":"sea dwarf","overview":"[p]Like the river dwarves, sea dwarves are not a dwarvish sub-ethnicity but a mixture of hill dwarf and elf\u2014[url:http:\/\/dnd5e.wikidot.com\/lineage:sea-elf]sea-elves[\/url], in this case. There are sometimes a few to be found in Malfa, because they trade with the Maveren; they are the Maveren's source of sea silk, and some other goods from under the sea. \r\n\r\nSea dwarves form a single ethnicity and cultural group, found in the western Hallic Seas. They have a reputation as level-headed and businesslike. If there are sea-dwarf towns, it's unclear where they are; they can spend many years at sea, both on it and under it.[\/p]","image_id":"","ability_score_increase":"Constitution +2, Wisdom +1","age":"250 years","alignment":"","size":"Medium","speed":"25ft","languages":"Common, Aquan","parent_race":"","sub_races":"","race_features":"[p][b]Rower's Resilience[\/b]. Advantage on constitution saving throws to prevent exhaustion.\r\n\r\n[b]Child of the Sea[\/b]. You can breathe air and water, and you have resistance to cold damage.\r\n\r\n[b]Tool Proficiency[\/b]: Choice of artists tools from Smith & Brewer, dropping Mason Tools and adding Carpenter Tools, Cartographer Tools, Navigator, and Woodworker\r\n\r\n[b]Shipshand[\/b]. You have advantage on tying and untying knots regardless of complexity; you are proficient with vehicles (sea).\r\n\r\n[b]Sea Raiders Weapons[\/b]: Long sword, Short Sword (Seax Knife), and Shields  [\/p]\r\n\r\n","description":"Sea dwarves average about 5 feet tall, and are generally more slender than river dwarves (though stockier than elves). Their skin has a bluish tint; their hair tends towards green, blue, and black.","source":"Homebrew","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1298753","world":"a60dcdb1-dc35-46bb-8dab-de6d409b8264","folder":"21487"}