{"name":"Magic Weapon","source":"PRPG Core Rulebook pg. 310","short_description":"Weapon gains +1 bonus","school":"transmutation","subschool":"","descriptor":"","level":"antipaladin 1, arcanist 1, bloodrager 1, cleric 1, inquisitor 1, magus 1, occultist 1, oracle 1, paladin 1, redmantisassassin 1, shaman 1, sorcerer 1, warpriest 1, wizard 1","saving_throw":"Will negates (harmless, object); Spell Resistance yes (harmless, object)","spell_resistance":"","casting_time":"1 standard action","range":"touch","duration":"1 min.\/level","area":"","effect":"","targets":"weapon touched","domain":"War","deity":"","bloodline":"","patron":"","components":"V, S, DF","description":"Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.\r\n\r\nYou can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.","augemented":"","mythic":"","tags":"Level antipaladin 1, arcanist 1, bloodrager 1, cleric 1, inquisitor 1, magus 1, occultist 1, oracle 1, paladin 1, redmantisassassin 1, shaman 1, sorcerer 1, warpriest 1, wizard 1, War Domain","isShared":"on","templateId":"1190","blockId":"1218428","world":""}