{"name":"Druid","overview":"","hitdice":"d8","hitpointsfirstlevel":"1d8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier","armorproficiencies":"light armour, medium armour, shields (druids will not wear armour or use shields made of metal)","weaponproficiences":"Clubs, daggers, darts, javelins, maces, quarterstaff, scimitars, sickles, slings, spears","tools":"Herbalism kit","savingthrows":"Intelligence, Wisdom","skills":"choose two from Arcana, Animal Handeling, Insight, Medicine, Nature, Perception, Religion, and Survivals","spellcasting":"Drawing on the divine essence of nature itself, you can cast spells to shape the essence to your will. ","equipment":"you start with the following equipment in addition to the equipment granted from your background\r\n\r\n(a) a wooden shield or (b) any simple weapon\r\n(a) a scimitar or (b) any simple melee weapon\r\nleather armour, an explorers pack, and a druidic focus","features":"","subclasses":"","tabledata":"","tags":"","isShared":"1","templateId":"25"}