{"name":"Ishdrim - Overseas People","overview":"[h2]Eldritch Lineage[\/h2]\r\nMany among the Ishdrim are born with a natural propensity to\r\nlearn the arcane arts. Since the First Age, when they still populated\r\nthe land of Sarneum, they have worked hard to formulate\r\nsuperb charms, looking for ways to evolve and improve.Their\r\ngreat contention with the First Men led them to make a pact\r\nwith the solar deity: the Prime known as Hollon, which granted\r\nthem mastery over the element of fire. Finally, it was Lagoran's\r\npolitical skills that ended the twenty-year war between Ishdrim\r\nand the Anireth who had come to colonize the southern lands.","image_id":"3679747","ability_score_increase":"Your Constitution, Wisdom, and Intelligence scores increase by 1.","age":"Overseas people have a life cycle identical to that of other Humans.","alignment":"The Ishdrim can live on contradictions, as they are remarkably diverse in opinions and lifestyles; what unites all Ishdrim is the calm with which they pursue their ideals, manifesting themselves as elegant, proud, and mild-mannered.","size":"Medium","speed":"30ft","languages":"You can speak, read, and write Common and First Language.","parent_race":"","sub_races":"","race_features":"[ul][li][b][i]Overseas Weapons:[\/i][\/b] You are Proficient with scimitars\r\nand shortbows.[\/li]\r\n[li][b][i]Mettle of the Ancient Travelers:[\/i][\/b] The Ishdrim descend\r\nfrom nomads and colonizers, people accustomed\r\nto travel and adaptation; an Ishdrim that has been\r\ntraveling for more than an hour remains alert to any\r\ndanger, even if they are engaged in other activities; this\r\nalso means that difficult terrain does not affect their\r\ntravelling; finally, Ishdrim only need 4 hours of sleep to\r\ncomplete a long rest.[\/li]\r\n[li][b][i]Desert Brand:[\/i] [\/b]As an Ishdrim, you have resistance\r\nto fire damage.[\/li]\r\n[li][b][i]Memory of the Sun:[\/i][\/b] You know the produce flame cantrip\r\nall Ishdrim learn to manifest when they are young; you\r\ncan cast the burning hands spell at 3rd level and the\r\nflame blade spell at 5th level (your spellcasting ability for\r\nthis feature is Wisdom); you can cast each of these two\r\nspells once, then you regain both of their uses after you\r\ncomplete a long rest.[\/li][\/ul]","description":"[p]The Ishdrim are a proud and stubborn people. Although\r\nmany have adapted to the new life in the moonlight, they\r\ncarry with them the ancestral legacy of their faith in the sun.\r\nUsually of dark or oleaster complexion, or of all the shades\r\nbetween the two, they often present themselves dressed in\r\nclothing that appears exotic and eccentric in the eyes of the\r\nother citizens of I\u00f9rmen.[\/p]\r\n[p]Given their strong sense of community , they travel only\r\nto find a new home in which to settle, after periods of population\r\ngrowth or shortages in resources, sometimes clearing\r\nup haunted ruins and building small fortresses. This, however,\r\nshould not give the idea that they cannot be effective explorers\r\nor raiders, professions in which they excel.[\/p]\r\n[p]The arcane energy that comes from their ancient pact with\r\nthe sun is evident on their skin: from birth, they present an\r\narcane aura on their body and visage, as if branded with fire,\r\nand their eyes radiate light as if they were embers.[\/p]\r\n[p]Height is that of a human.[\/p]","source":"","jsondata":"","tags":"","templateId":"5520","blockId":"1097449","world":"11838046-c0f9-4ba7-b9ff-eb170dcb2c20","folder":"17032","isShared":"on"}