{"name":"Compelled Duel","spell_level":"1-level","school":"Enchantment","classes":"Paladin","casting_time":"1 bonus action","range":"30 feet","duration":"up to 1 minute","components":"V","materials":"","requires_concentration":"1","spell_description":"You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn\u2019t restrict the target\u2019s movement for that turn.\r\nThe spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.","higher_levels":"","source":"SRD","tags":"Paladin, p1, spell, 1st","templateId":"3000","blockId":"1019567","world":"c71e429c-d1e9-45b3-90a5-4430c327a92c","folder":"14472","isShared":"on"}