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Doom of Tomorrow in Pathfinder 2e

Doom of Tomorrow - Hazard 3
HAZARDMAGICALTRAP

The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.
Perception Stealth DC 20 (expert)
Skills Disable DC 20 Thievery (trained) to quickly deactivate the model of Gauntlight before it triggers, or DC 23 Stealth (trained) to creep by a trap without triggering it

STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0

Items   Ranged
AC 21
Saving Throws Fort +15, Ref +8, Will 0
HP56 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 8
Ranged apocalypse beam +16 (range 20 feet), Damage Damage
  • fire damage from the burning city
  • bludgeoning damage from the tsunami
  • sonic damage from the earthquake
  • mental damage from the monster
  • negative damage from the undead uprising
Special Abilities Apocalypse Beam Trigger A creature steps within 10 feet of the back of a diorama alcove; Effect The trap fires an apocalypse beam at that creature. Reset Each trap resets automatically after 1 hour

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