Athletics 1d20+7
Persuasion 1d20+5
Darkvision, 60 ft.
Indomitable (2x/day). Gunther rerolls a failed saving throw.
Adrenaline Surge. If Gunther is at half his hit points or fewer, he can attack one extra time using his Multiattack action.
Multiattack. Gunther makes two Greatsword or two Light Crossbow attacks.
Greatsword. Melee Weapon Attack: 1d20+8 to hit, reach 5 ft., 1 target. Hit: 2d6+5 magical slashing damage.
Light Crossbow. Ranged Weapon Attack: 1d20+5 to hit, range 80/320 ft., 1 target. Hit: 1d8+2 piercing damage.
Trip Attack (x1/short rest). As a bonus action, Gunther can trip an enemy within 5 ft. of him. The creature must succeed on a DC 14 Dexterity saving throw or fall prone. An enemy tripped in this way cannot make an attack of opportunity against Gunther if he leaves its range.
Second Wind (x1/short rest). Gunther regains 2d8+3 hit points.