God-Machines of Dia

Khondra, Lone (Strong) CR: 3

Medium to Large beast, chaotic evil
Armor Class: 17
Hit Points: 35 (10d6) 10d6
Speed: 30 ft

STR

15 +2

DEX

14 +2

CON

14 +2

INT

8 -1

WIS

10 +0

CHA

8 -1

Skills:

Bloodhound: When a bloodied character is attempting to hide from a Khondra, they make stealth and hide checks at disadvantage

Senses:

Passive Perception: 12

Languages: None
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Actions

Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Rage The Khondra can make both a Bite and a Claw attack this turn

Bonus Actions

Bark DC 10 WIS. The Khondra unleashes a sudden series of loud barks and growls at a target. The target must make a DC 10 WIS saving throw or lose its Reaction until the next turn

Reactions

Cunning Dodge If the Khondra is attacked and can see the attacker, it can change itself from the target of the attack to another target within 5ft. If the other target is a Player Character or an Ally, the attack gains disadvantage.

Sometimes a Khondra of particular size and meanness challenges the pack leader only to lose. This wounded but still dangerous beast will seek out to recover from its loss by hunting large animals and people until it can challenge a weaker pack leader.


Created by

HouseOfBurt.

Statblock Type

Monster

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