Dustriders
Straya RP-9 Machine Pistol
Weapon
Rare
Mods
Accessories
Magazine
Pistol Barrel
Pistol Slide
Small Sight
Stock
Magazine Size: 24 (each D6 counts as one shot) (Doubled if one is carried in each hand)
Fire Modes: 8d6 (Extended Burst), 6d6 (Burst), 3d6 (Controlled Burst), 1d6 (Single Shot)
Cartridge: Pistol
Special Maneuvers
Extended Burst - Fire 8 times instead of 6 without your Proficiency Bonus modifier to hit while this weapon is 2-handed. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
Precision Shooting - Hold the weapon with both hands to improve your chances to hit, you receive a +5 bonus to hit for your subsequent attacks on this turn (must have a free hand). You may not fire an offhand weapon as a Bonus Action on this turn if you use this maneuver.
Rapid Shooting - If matching weapons are dual-wielded, fire two bursts instead of one with a negative modifier of -5 to hit as an attack. If successful, roll burst damage twice. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
Trickshot - Designate a specific body part to hit as a Bonus Action for your next attack and deal specific conditions to the target on a hit. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
Torso: The target is dazed until the start of your next turn
Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn
Special Properties
Folding Stock and Foregrip - This weapon can be used like an SMG while 2-handed, with greatly improved controllability over its 1-handed performance. While 2-handed, add double your Proficiency Bonus to your attack rolls and the range increases from 45/90 to 60/120.
CQC - Bonus of +3 to hit if between 30-10 feet of the target if not dual-wielded, no disadvantage if target is in melee range.
Light - Can be wielded in both hands.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload and not drop the magazine. If dual-wielded, a bonus action and action must be taken to reload.
Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 1-handed or 2-handed (While 2-handed, receives double the user's Proficiency Bonus to hit with and increases the range to 60/120)
The RP-9 is a late Cold War era design from The Last Century, a Koa original. The RP-9 is a pistol-caliber personal defense weapon that has a collapsible stock and foregrip, and uses a short recoil operation. It is a select-fire weapon that was quickly adopted by Dwarven, Eadwellian, and Straya defense forces. Its detachable box magazine is easy to swap out and follows similar designs to the KDI Uziel and the Morgan Arms ACM-10, but bosts a fairly controllable rate of fire.
| Type |
Damage |
Damage |
Range |
| Simple Ranged |
8d6 (Extended Burst), 6d6 (Burst), 3d6 (Controlled Burst), 1d6 (Single Shot) |
Piercing |
45/90 |
Weight: 4lbs