Dustriders
Straya Labundi Marksman Rifle
Weapon
Common
Mods
Accessories
Barrel
Magazine
Sight
Stock
Magazine Size: 6 (each D12 counts as one shot)
Fire Modes: 2d12 (Burst), 1d12 (Single Shot)
Cartridge: Rifle
Special Maneuver
Aimed Shot - Fire one AP II or HP III shot (1d12) with a +6 bonus to hit as an attack before moving on your turn.
Called Shot - Designate a specific body part to hit as an attack and deal specific conditions to the target. You may use this maneuver once per short or long rest.
Torso: The target is dazed until the start of your next turn
Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn
Special Properties
Armor Piercing I or High Powered II
Conversion Kit - This weapon accepts multiple types of Rifle cartridges. Upon finishing a short or long rest, choose whether to use AP I ammo or HP II ammo.
Marksman Rifle - Bonus of +5 to hit at ranges greater than 90ft
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 2-handed
Built and designed by Straya during the Interwar period, shortly before the Cataclysm, the 'Labundi' is a simple and respectable bolt-action marksman rifle that accepts a wide range of larger calibers, with a lightweight, highly customizable polymer frame.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
2d12 (Burst), 1d12 (Single Shot) |
Piercing |
270/540 |
Weight: 7lbs