Brain muncher CR: 1/8

Tiny to Tiny aberation/mind flayer, lawful evil
Armor Class: 14
Hit Points: 40
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft , can hover

STR

9 -1

DEX

10 +0

CON

14 +2

INT

16 +3

WIS

13 +1

CHA

13 +1

Skills:

Arcana+5 deception +4 insight+4 perception+4

psionic shield 1- when a creature within range of the brain munchers telepathy takes psychic damage, the brain muncher can use its reaction to halve the psychic damage taken by that creature.

creature sense- as an action, the brain muncher expands its telepathy. for the next minute its aware of the presence of creatures within 300feet of it that have an intelligence score of 4 or higher. it knows the distance and direction to each creature as well as their intellegence score. the brain muncher must maintain concentration on this effect; if it looses concentration the effect ends. tamer must take a short or long rest before it can use this effect again in addition the range of its telepathy and damage of its tentacles is increase to 90ft and a d10. At tamer lvl5 the damage die increase to 2d6

Senses:

Darkvision 60ft passive perception 13

Languages: deep speech, telepathy 90ft
Challenge Rating: 1/8
Proficiency Bonus: 3

1/day:

Mind Blast 1- as an action emit a psychic energy 30ft cone, each creature in the area must succeed on an intelligence saving throw or take 3d6 pychic damage. A creature that fails the save by 5 or more is stunned untill the start of its next turn. tamer must finish a short or long rest before using this feature again.

Actions

tentacles. Melee weapon attack +6 to hit, reach 5ft, on target. 2d6+3 psychic damage

Levitate. the brain muncher casts the levitate spell on itself.

Bonus Actions

the brain muncher teleports up to 30 feet to an unoccupied space it can see. tamer must finish a short or long rest before the brain muncher can use this feature again.


Created by

Merlin949.

Statblock Type

Monster

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