Dustriders

Morgrim Energy Concerns (MEC) x-M-PMG Portable Microwave Gun

Weapon

Very Rare

Mods
  • Accessories
  • Capacitor
  • Focusing Array
  • Grip
  • Sight
  •   Magazine Size: 30 (each Attack consumes 1 charge of the Power Cell)   Fire Modes: Overload, Pulsed Beam   Cartridge: Power Cell   Special Maneuvers
  • Overload - Increase the wattage of the Microwave Gun by several times its normal power. As an Action, you unleash an overcharged microwave beam from the weapon, dealing 5d10 Fire damage in a 450 by 5 foot beam, for a duration of up to 3 turns, spending 5 Power Cell charges per turn. Being struck in melee ends the beam emission. The beam is stopped by walls and vehicle paneling, and has no effect on vehicles. At the start of each of your turns, you can reposition the beam as an Action. The beam moves with you. All targets caught inside the area, entering the area for the first time on their turn, or starting their turn inside the beam must make a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + your Intelligence Modifier. On a failed save, a target takes the rolled damage and starts Burning, taking 2d10 Fire damage at the start of each of their turns or until the condition ends. On a successful save, a target only takes half damage. While inside the beam's area of effect, a Burning target cannot extinguish the fire. If a target dies while inside the Overload beam, they explode, dealing 2d10 Fire damage to all targets within 15 feet of it. After the beam's duration ends, you cannot fire this weapon for 1 turn. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
  • Pulsed Beam - Make an attack roll against a chosen target. Subsequent successful attacks deal a stacking additional 3 Fire damage to that target. On the 3rd successful attack against that target, their nervous system is damaged. If you kill a target with the Pulsed Beam, they explode, dealing 1d10 Fire damage to all targets within 15 feet of it.
  •   Special Properties
  • Disruptive - Electronics and Robotics that are caught in the beam are affected by this property. Any electronic pieces of equipment are disrupted and unable to function for 1 minute. Any robotics caught in the beam must succeed on a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + your Intelligence Modifier or be stunned until an Action is taken to reboot them.
  • Ignores Resistances - This weapon's damage ignores all resistances and resistance mods.
  • Incendiary - Targets struck with this weapon's Pulsed Beam attacks two times or more start Burning, taking your Proficiency Bonus in Fire damage at the start of each of their turns until the condition is ended. This will ignite any carried flammable objects as well.
  • Microwave Weapon - This weapon boils the insides of living targets, but deals no damage to vehicles. It deals Lightning damage instead of Fire damage to Robotics, but it has no effect on other types of constructs. Every successful attack after the first made with this weapon against a target adds a stacking bonus of +3 Fire damage. Once 3 successful attacks against a single target have been made, it damages the nervous systems of the target and causes the Confusion status without a saving throw, subtracting 1d6 from all of their attack rolls and ability checks for the duration of combat. Additionally, it has a bonus to hit equal to your Proficiency Bonus because it is a beam weapon.
  • Rechargeable - Expended Power Cells will recharge fully after finishing a Long Rest.
  • Stealthy - Firing this weapon does not alert enemies that are outside of initiative or when you attack while hidden. After attacking, roll a Stealth check versus the target's Passive Perception.
  •   Loading: This weapon regains half of its charges on a Short Rest, and all charges on a Long Rest.   Jamming: This weapon does not jam.   Handling: 2-Handed

    The x-M-PMG Portable Microwave Gun is a horrifying weapon that cooks living and organic materials from afar, applying dangerous microwaves at a distance, potentially causing blood to literally boil inside a body, thereby bypassing most physical resistances. In extreme cases, it can cause the affected target to explode. It can also be used to interfere with missiles, radio communications, and wireless electronics, possibly disabling drones and causing them to stop functioning or crash into the ground. There is a larger variant of this weapon that is mounted to vehicles with extended range. Some Morgrim radar engineer cooked up this idea after leaving soup on top of a radar dish, to find it warmed up later on, despite the surrounding temperatures being relatively cold, and invented a microwave oven. It was the same engineer that later decided to weaponize it after accidentally leaving leftover steak for too long in the microwave, returning to find that the steak exploded all over the inside.

    Type Damage Damage Range
    Martial Ranged 5d10 Fire 450


    Weight: 13lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

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