Volo's Guide to Monsters + Monsters of the Multiverse + Homebrew

Aasimar

ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
age: Aasimar mature at the same rate as humans, but they can live up to 160 years.
alignment: Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
Size: Medium
speed: Your walking speed is 30 feet.
Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
race features:
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.
  • Celestial Resistance. You have resistance to necrotic damage and radiant damage.
  • Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.
  • Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.
  • Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself (your divine spark), gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:
  • Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  • Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  • Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
  • Plague Touched. You've been afflicted by the Spellplague. Through of your divine spark, you're able to harness the plague's power. When you use unleash your celestial energy, you roll on the Plague Touched table below, gaining the appropriate transformation. You can forgo rolling to choose a transformation manually, but by so doing, you take 1d6 psychic damage.

Description:
d6Plague-TouchedDescription
1.Uchiha SasukeYou sprout two large hands from your back. Until the transformation ends, you have a flying speed equal to half your walking speed, and once on each of your turns, you can deal extra psychic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
2.Twilight ShroudA purple smoke temporarily emits from your pores. Until the transformation ends, 10 feet around you are considered lightly obscured, giving you half-cover, and at the end of each of your turns, each creature within 10 feet of you takes necrotic damage equal to your proficiency bonus.
3.Second Naruto referenceYour bones start growing, protruding from your skin. Until the transformation ends, you can pull out a bone and use it as a spear, dagger or ammo. Until the transformation ends, once on each of your turns, you can deal extra piercing damage to one target when you deal damage to it with an attack using a bone. The extra damage equals your proficiency bonus, and is considered magical. The bones break on impact, and when the transformation ends, they become brittle and unusable.
4.I see dead peopleYour eyes start glowing purple, and until the transformation ends, you gain the abilities from the See Invisibility spell.
5.Shadow of a GhostNothing happens… Or does it?
6.They're not for avoiding doorways~Short antennae grow on your body, and you gain the abilities from the Detect Magic spell. Until the transformation ends, you can use your action to innately cast the Identify spell.


Created by

SoboLobo.

Statblock Type

Race/Species

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