Description:
Build your character features
Pick One
Heated:
You have spent your days keeping fires at bay. You have become attuned to the element of fire. Choose 1 fire related cantrip and add it to your known spell list. Gain advantage on saves against this element.
Chilled:
Ice flows through your veins as you learned to control the element of water. Choose 1 water or cold related cantrip and add it to your known spell list. Gain advantage on saves against this element.
Earthen:
Be it trenches in war or deep in caves of Rumrob Mountains, you have been digging for longer than you can remember. Choose 1 earth or acid related cantrip and add it to your known spell list. Gain advantage on saves against this element.
Shocked:
You have listened to the sounds of the winds and learned its secrets. Add 1 air or electric related cantrip and add it to your know spell list. Gain advantage on saves against this element.
Pick One
The Runner:
Movement is the name of the game. "The faster you get places, the more stuff you can do" was the mantra in your family. Add +5 to your movement speed
The Talker:
Why work when you can have others do your work for you? You gain expertise in 1 Charisma based skill.
The Climber:
Trees, mountains, buildings, you name it, you've probably climbed it. You do not take a penalty to movement while climbing.
The Jumper:
Leaping from limb to limb or across deep crevices, your legs have grown mighty. Double your natural jumping distance.
Pick One:
You're a Strong and Agile One: You gain proficiency in Acrobatics and Athletics
You're a Mouthy One: You gain proficiency in Persuasion and Deception
You're a Hunter: You gain proficiency in Survival and Nature
You're a Gatherer: You gain proficiency in Perception and Investigation
You're a Brainy One: You gain proficiency in Arcana and History
You're a Sneaky one: You gain proficiency in Stealthy and Slight of Hand