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Peter Lemaire (Hector) in Pathfinder 2e

Hector Whitehand

BEEFY BOI

Played by Peter Lemaire

Class
Champion
Size
6'1"
Alignment
Neutral Good
XP
0
Level
  2  
Hero Points
1
Deity
Human
Gladiator
20 ft
+4
Str
Modifier
Strength
Score
18
+0
Dex
Modifier
Dexterity
Score
10
+3
Con
Modifier
Constitution
Score
16
+0
Int
Modifier
Intelligence
Score
10
+1
Wis
Modifier
Wisdom
Score
12
+1
Cha
Modifier
Charisma
Score
12
Total
18
Base
10
Key
4
Item
0
Prof
4
U T E M L
  +2      

 
HP
34/34
Temp. HP
0
Total
5
Prof. Mod
4
Att. Mod (Wis)
1
Item Mod
0
U T E M L
  +2      

 
Total
19
AC Base
10
Dex Bonus (or AC Cap)
0
Item
5
Prof
4
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
  +2      

 
Heavy
U T E M L
  +2      

 
Shield AC
+2
Hardness
3
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 9 3 6 0 4
Reflex (DEX) 4 0 4 0 2
Will (WIS) 7 1 6 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
  +2      

 
Longsword1d20+41d8+4Slashing
Total Prof. Mod Ability Mod Item Mod Armor Mod
+0 Acrobatics (dex)   0 0
+0 Arcana (int)   0 0
+8 Athlethics (str) 4 4 0
+0 Crafting (int)   0 0
+1 Deception (cha)   1 0
+1 Diplomacy (cha)   1 0
+5 Intimidation (cha) 4 1 0
+4 Lore: gladiatorial   +4 0
+1 Medicine (wis)   1 0
+1 Nature (wis)   1 0
+0 Occultism (int)   0 0
+5 Performance (cha) 4 1 0
+5 Religion (wis) 4 1 0
+0 Society (int)   0 0
+4 Stealth (dex) 4 0 0
+1 Survival (wis)   1 0
+0 Thievery (dex)   0 0
Spell Attack Roll
Total Key Prof
5 1 4
Spell DC
Total Base Key Prof
15 10 1 4
Magic Tradition
Divine
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

General Feats

Shield Block
REACTION

Description Trigger While you have your shield raised, you would take damage from a physical attack.   You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Statblocks for your spells.


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